Language / Lenguaje:

ROMS

CPS1 ROMS
CPS2 ROMS
GBA ROMS
MAME ROMS
NEOGEO ROMS
NES ROMS
NINTENDO 64 ROMS
SEGA GENESIS ROMS
SEGA DREAMCAST ROMS
SEGA MASTER SYSTEM ROMS
SEGA SATURN ROMS
SNES ROMS

ARCADE GAMES

CHEATS

PC CHEATS
 

EMULATORS

ATARI 2600
NINTENDO DS
GAMEBOY

GAMEBOY ADVANCE

NINTENDO
MASTER SYSTEM
SEGA GENESIS
SUPER NINTENDO
NINTENDO 64
PLAYSTATION
PLAYSTATION 2
GAMECUBE
XBOX
MAME

AFFILIATES

N64 ROMS
ROM CENTER
ROM HUSTLER
ROMNATION
ROMS4DROID
ALL STAR GAMES
COMPUTER EMUZONE
NINTENDO SNES ROMS
FREEROMS
SNESGAMESROMS
ROMSANDGAMES
PLAYARCADESNOW

 

PLAYSTATION 2

Description

The PlayStation 2 (PS2) is Sony's second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. Its development was announced in March 1999, and it was first released in Japan on March 4, 2000 and in the North American market on October 26, 2000. It was released in Europe on November 24, 2000.

The PS2 is part of the sixth generation era, and has become the fastest selling gaming console in history, with over 100 million units shipped, beating the previous record holder, the Playstation, by three years and nine months.

Technical specifications

The specifications of the PlayStation 2 console are as follows, with hardware revisions:

Emotion Engine CPU
  • CPU: 128 bit "Emotion Engine" clocked at 294 MHz (later versions 299 MHz), 10.5 million transistors
    • System Memory: 32 MB Direct Rambus or RDRAM (note that some computers use this type of RAM)
    • Memory Bus Bandwidth: 3.2 GB per second
    • Main processor: MIPS R5900 CPU core, 64 bit
    • Co-Processor: FPU (Floating Point Multiply Accumulator × 1, Floating Point Divider × 1)
    • Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator × 9, Floating Point Divider × 1), 128 bit
    • Floating Point Performance: 6.2 GFLOPS
    • 3D CG Geometric Transformation: 66 million polygons per second (1)
    • Compressed Image Decoder: MPEG-2
    • I/O Processor interconnection: Remote Procedure Call over a serial link, DMA controller for bulk transfer
    • Cache Memory: Instruction: 16KB, Data: 8KB + 16 KB (ScrP)
  • Graphics: "Graphics Synthesizer" clocked at 147 MHz
    • DRAM Bus bandwidth: 47.0GB per second
    • DRAM Bus width: 2560-bit
    • Pixel Configuration: RGB:Alpha:Z Buffer (24:8, 15:1 for RGB, 16, 24, or 32-bit Z buffer)
    • Maximum Polygon Rate: 75 million polygons per second (1)
    • Dedicated connection to: Main CPU and VU1
  • Sound: "SPU1+SPU2"
    • Number of voices: 48 hardware channels of ADPCM on SPU2 plus software-mixed channels
    • Sampling Frequency: 44.1 kHz or 48 kHz (selectable)
  • I/O Processor
    • CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8 MHz or 37.5 MHz)
    • Sub Bus: 32 Bit
    • Connection to: SPU and CD/DVD controller.
    • Interface Types: 2 proprietary PlayStation controller ports, 2 proprietary Memory Card slots using MagicGate encryption, Expansion Bay (DEV9 or PCMCIA on early models) port for Network Adaptor, Modem and Hard Disk Drive, IEEE 1394 (2), Infrared remote control port (2), and 2 USB 1.1 ports with an OHCI-compatible controller.
  • Disc Media: DVD-ROM (CD-ROM compatible) with copy protection. 4.7GB capacity, a few are DVD-9 (8.5 GB)
Name
Version
OS
Size
Date
0.9.1
Windows
2.08 MB
7/03/2006
0.08.01
Windows
1.75 MB
7/14/2005
0.1
Windows
359 Kb
5/9/2004
 

 

Copyright © 2001-2013. Emulanium.com